templars server
Offline 15.204.152.107:29837 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 02:13 UTC20d ago | 1 | – | running | 1 |
| Mon 5 Oct, 22:06 UTC24d ago | 2 | held half | 4.2 days | 0 |
| Thu 1 Oct, 19:34 UTC FW28d ago | 1 | held half | 4.1 days | 0 |
| Mon 28 Sep, 01:16 UTC32d ago | 1 | held half | 3.8 days | 0 |
| Sat 26 Sep, 16:52 UTC33d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 477 on average | 55 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 85 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 186 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 5 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 242 / 300 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 258 on average | 341 / 300 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for templars server: what is it?
The next wipe on templars server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 20 days 2 hours ago.
Wipe day on templars server: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
What is the hosting location of templars server?
A region is not published by templars server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.204.152.107:29837 is its address.
Which Rust version is templars server on?
On Linux, templars server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does templars server show, and is it up?
The current status is offline for templars server, with the last sighting 47 hours ago. The uptime it reports puts the last restart at about 17 hours ago. Of 168 hours in the last 7 full days, 126 were up: 75%. The first sighting of it by Rust Server Analytics was on 26 September 2026.
Is performance on templars server stable?
Server fps averaged 231 over the last 48 hours, with a floor of 231. At its highest the entity count was 30,913, including buildings, deployables and all else. At its highest, memory use was 2,135 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do templars server's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags templars server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does templars server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include templars server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does templars server sit among Rust servers?
On player hours over seven days, templars server ranks #15,270, within the top 69% of ranked servers.
How many players does templars server carry?
The last sighting of templars server was 47 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.
Settings
How is templars server configured, and what rules apply?
No gather rate is given in the name of templars server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on templars server: which one is it?
The game generates a procedural map of size 2,500 with seed 1190908787 for templars server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to templars server?
In the Rust console (F1), enter client.connect 15.204.152.107:29837. Launch Rust on this page also works, opening Rust through Steam and connecting you.