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Drill-through Server detail

templars server

Offline 15.204.152.107:29837 checked 1d ago

Drill-through
FilterServeris templars server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,270 top 69%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC20d ago 1 – running 1
Mon 5 Oct, 22:06 UTC24d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW28d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC32d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 55 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 85 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 186 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 242 / 300
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 341 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for templars server: what is it?

The next wipe on templars server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 20 days 2 hours ago.

Wipe day on templars server: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of templars server?

A region is not published by templars server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.204.152.107:29837 is its address.

Which Rust version is templars server on?

On Linux, templars server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does templars server show, and is it up?

The current status is offline for templars server, with the last sighting 47 hours ago. The uptime it reports puts the last restart at about 17 hours ago. Of 168 hours in the last 7 full days, 126 were up: 75%. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Is performance on templars server stable?

Server fps averaged 231 over the last 48 hours, with a floor of 231. At its highest the entity count was 30,913, including buildings, deployables and all else. At its highest, memory use was 2,135 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do templars server's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags templars server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does templars server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include templars server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does templars server sit among Rust servers?

On player hours over seven days, templars server ranks #15,270, within the top 69% of ranked servers.

How many players does templars server carry?

The last sighting of templars server was 47 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Settings

How is templars server configured, and what rules apply?

No gather rate is given in the name of templars server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on templars server: which one is it?

The game generates a procedural map of size 2,500 with seed 1190908787 for templars server. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to templars server?

In the Rust console (F1), enter client.connect 15.204.152.107:29837. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.