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Drill-through Server detail

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 12m ago

Drill-through
FilterServeris [US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0018:0000:0007:0013:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0018:0000:0007:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC17d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC19d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 366 on average 170 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 145 on average 149 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average 110 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 7 / 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average 11 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 48 on average 226 / 250

Quick answers

from the figures on this page

Wipe data

When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

With irregular wipe times, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 14 days 15 hours ago.

On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens on wipe day?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

Which location hosts [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

No region tag is published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but the name points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 15.204.13.5:28015.

What Rust build does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Your game must match the protocol to join, and Steam applies that update.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up, and how steady is its uptime?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. 88% uptime over the last 7 full days, equal to 147 of 168 hours. 9 October 2026 is when Rust Server Analytics first recorded it.

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly perform well?

Over 48 hours the average held at 152 server fps, and the minimum was 95. Entity count reached 651,077, covering buildings, deployables and the rest of the world. Peak memory was 8,672 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly carry?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

Against other Rust servers, how does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare?

On player hours over seven days, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly ranks #15,339, within the top 69% of ranked servers.

At what level does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run its population?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly holds 0 players of its 100 slots as of the latest update. The population has averaged 0 players over seven days.

Settings

What settings and rules does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly use?

2x gathering is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly states in its name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC off.

What is the map for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly uses a procedural map of size 4,500 with seed 227080, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.13.5:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.