[US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Online 15.204.13.5:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 06:58 UTC14d ago | 0 | – | running | 0 |
| Sun 11 Oct, 03:42 UTC17d ago | 4 | halved by day 2 | 3.1 days | 3 |
| Sat 10 Oct, 06:04 UTC18d ago | 4 | – | 0.9 days | 0 |
| Fri 9 Oct, 01:46 UTC19d ago | 4 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 366 on average | 170 / 200 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 145 on average | 149 / 200 |
| [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 99 on average | 110 / 200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 7 / 150 |
| [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 11 / 200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 48 on average | 226 / 250 |
Quick answers
from the figures on this pageWipe data
When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?
With irregular wipe times, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 14 days 15 hours ago.
On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what happens on wipe day?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
Which location hosts [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
No region tag is published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but the name points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 15.204.13.5:28015.
What Rust build does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Your game must match the protocol to join, and Steam applies that update.
Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up, and how steady is its uptime?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. 88% uptime over the last 7 full days, equal to 147 of 168 hours. 9 October 2026 is when Rust Server Analytics first recorded it.
Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly perform well?
Over 48 hours the average held at 152 server fps, and the minimum was 95. Entity count reached 651,077, covering buildings, deployables and the rest of the world. Peak memory was 8,672 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly carry?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population
Against other Rust servers, how does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare?
On player hours over seven days, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly ranks #15,339, within the top 69% of ranked servers.
At what level does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run its population?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly holds 0 players of its 100 slots as of the latest update. The population has averaged 0 players over seven days.
Settings
What settings and rules does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly use?
2x gathering is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly states in its name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC off.
What is the map for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly uses a procedural map of size 4,500 with seed 227080, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.13.5:28015.