A Shockbyte Rust Server
Offline 15.204.13.19:25693 checked 11h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:47 UTC21h ago | – | – | running | 0 |
| Mon 26 Oct, 06:09 UTC3d ago | 1 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 455 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 448 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 950 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 64 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 23 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for A Shockbyte Rust Server: what is it?
With too few of its wipes on record, A Shockbyte Rust Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 21 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
In which region does A Shockbyte Rust Server sit?
A region is not published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 15.204.13.19:25693.
What Rust build does A Shockbyte Rust Server run?
The platform is Linux, with Rust network protocol 2635 and build 169595 running on A Shockbyte Rust Server. Your game must match the protocol to join, and Steam applies that update.
Is A Shockbyte Rust Server up, and how steady is its uptime?
Offline at this refresh: A Shockbyte Rust Server, last seen 11 hours ago. Its reported uptime indicates a restart roughly 15 minutes ago. Uptime over the last full days (2) was 98%, or 47 of 48 hours. It entered Rust Server Analytics records on 26 October 2026.
What performance does A Shockbyte Rust Server show?
Server fps averaged 242 over the last 48 hours, with a floor of 231. Entity count reached 48,724, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,206 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do A Shockbyte Rust Server's tags stand for?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs169595 (Build): The game build is 169595; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include A Shockbyte Rust Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does A Shockbyte Rust Server hold in the server rankings?
The seven-day player-hours rank for A Shockbyte Rust Server is #9,017, inside the top 40% of all ranked servers.
What is the population of A Shockbyte Rust Server?
The last sighting of A Shockbyte Rust Server was 11 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 03:00 UTC, at an average of 1 players.
Map and rules
What are the settings on A Shockbyte Rust Server, and its rules?
No gather rate is given in the name of A Shockbyte Rust Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on A Shockbyte Rust Server: which one is it?
The game generates a procedural map of size 1,500 with seed 50000 for A Shockbyte Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to A Shockbyte Rust Server?
In the Rust console (F1), enter client.connect 15.204.13.19:25693. Launch Rust on this page also works, opening Rust through Steam and connecting you.