private test (do not join)
Offline NA 15.204.105.172:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:13 UTC due. Every Thursday at 18:13 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| due | Thu 29 Oct, 18:13 UTC | its own |
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 23h | Thu 12 Nov, 18:13 UTC | its own |
| 20d 23h | Thu 19 Nov, 18:13 UTC | its own |
| 27d 23h | Thu 26 Nov, 18:13 UTC | its own |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 23h | Thu 10 Dec, 18:13 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC7d ago | 12 | – | running | 1 |
| Thu 15 Oct, 18:05 UTC14d ago | 14 | halved by day 6 | 7 days | 2 |
| Thu 8 Oct, 18:04 UTC21d ago | 13 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 17:56 UTC FW28d ago | 9 | halved by day 3 | 7 days | 1 |
| Thu 24 Sep, 18:04 UTC35d ago | 14 | halved by day 3 | 7 days | 2 |
| Thu 17 Sep, 18:05 UTC42d ago | 17 | halved by day 3 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 54 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 61 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 207 on average | 163 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 161 on average | 120 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 10 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 32 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does private test (do not join) wipe?
The wipe rhythm of private test (do not join) is every Thursday at 18:13 UTC. A wipe is scheduled for Thursday 29 October at 18:13 UTC, according to this server's cycle. 7 days ago the current world was made. A weekly wipe schedule is published in its tags.
On private test (do not join), what happens on wipe day?
The average busiest count over recent wipes is 13 players. Peak population for the latest wipe came 7 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 3 it had fallen below half where the hold failed.
Server details
In which region does private test (do not join) sit?
Its NA tag puts private test (do not join) in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 15.204.105.172:28015.
Which Rust version is private test (do not join) on?
Rust network protocol 2635 and build 168909 on Linux is the setup for private test (do not join). The protocol has to match before you can join; Steam updates it automatically.
What uptime does private test (do not join) show, and is it up?
Offline at this refresh: private test (do not join), last seen 3 days 23 hours ago. 49% uptime over the last 7 full days, equal to 82 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Tags
How should the tags on private test (do not join) be read?
Tags from private test (do not join), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): The server browser files it under North America; sc1 (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does private test (do not join) appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count private test (do not join) among their servers: Rust tutorial servers, Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Who operates private test (do not join)?
The same operator most likely runs private test (do not join) and the 1 other server we track that also publishes a thecouch.lol hostname.
Population
Against other Rust servers, how does private test (do not join) compare?
Ranked on seven-day player hours, private test (do not join) is #2,309 overall and #368 in North America, within the top 10% of ranked servers.
How many players does private test (do not join) carry?
private test (do not join) is offline at this refresh; the last contact was 3 days 23 hours ago. Seven-day figures: an average of 5 players and a peak of 12.
Settings
How is private test (do not join) configured, and what rules apply?
The name of private test (do not join) does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for private test (do not join)?
private test (do not join) uses a procedural map of size 3,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
How to join
What is the way onto private test (do not join)?
In the Rust console (F1), enter client.connect 15.204.105.172:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://thecouch.lol is its website.