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Drill-through Server detail

Local Benchmark

Offline 149.50.190.135:28015 checked 38d ago

Drill-through
FilterServeris Local Benchmark
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #15,010 no region published
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 162 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 154 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 74 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Benchmark wipe?

The rhythm of Local Benchmark cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 38 days 18 hours ago the current world was made.

Server details

Which location hosts Local Benchmark?

No region is published by Local Benchmark. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 149.50.190.135:28015.

What Rust build does Local Benchmark run?

Rust network protocol 2633 and build 164530 on Windows is the setup for Local Benchmark. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Local Benchmark show, and is it up?

The current status is offline for Local Benchmark, with the last sighting 38 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.

Tags

Which meanings do the tags on Local Benchmark carry?

Tags from Local Benchmark, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Benchmark appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Benchmark: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Local Benchmark hold in the server rankings?

The seven-day player-hours rank for Local Benchmark is #15,010, inside the top – of all ranked servers.

At what level does Local Benchmark run its population?

The last sighting of Local Benchmark was 38 days 18 hours ago; it is offline at this refresh.

Settings

How is Local Benchmark configured, and what rules apply?

The name of Local Benchmark does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Local Benchmark?

Local Benchmark uses a procedural map, which the game generates.

Connection

What is the way onto Local Benchmark?

In the Rust console (F1), enter client.connect 149.50.190.135:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.