TestServer
Offline 149.202.227.169:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 151 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 137 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 21 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 57 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does TestServer wipe?
With too few of its wipes on record, TestServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 55 days 11 hours.
Server
In which region does TestServer sit?
A region is not published by TestServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 149.202.227.169:28015.
What Rust build does TestServer run?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on TestServer. Joining requires the same protocol on your game; Steam handles the update.
Is TestServer up, and how steady is its uptime?
Offline at this refresh: TestServer, last seen 43 days 9 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
What do TestServer's tags stand for?
The game's server browser reads the tags TestServer publishes: gmvanilla (Game mode): Survival on vanilla settings; mp3 (Max players): Capacity of 3 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TestServer appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count TestServer among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TestServer compare?
Player hours for the last seven days place TestServer at #15,464, in the top – of the ranked field.
How many players does TestServer carry?
No response from TestServer at the latest check, with a last sighting 43 days 9 hours ago.
Settings
How is TestServer configured, and what rules apply?
Gather rate is not mentioned in the name of TestServer. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for TestServer?
A procedural map, generated by the game, runs on TestServer.
How to join
How can a player join TestServer?
In the Rust console (F1), enter client.connect 149.202.227.169:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.