Rust Server Analytics 97,136 players11,875 servers
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Drill-through Server detail

StreetKings

Online 148.251.133.92:10002 checked 8m ago

Drill-through
FilterServeris StreetKings
Attributes
Last refreshed
Players now 0/ 200
7-day average 0 peak –
Rank #15,341 top 69%
Last wipe 27d ago no schedule published
Next wipe 7d 2h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
35d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 427 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 975 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 60 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 990 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 30 / 250

Quick answers

from the figures on this page

Wipe data

The wipe schedule for StreetKings: what is it?

The force wipe is the only wipe for StreetKings, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 22 hours.

Wipe day on StreetKings: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of StreetKings?

No region is published by StreetKings. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 148.251.133.92:10002.

Which Rust version is StreetKings on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on StreetKings. Joining requires the same protocol on your game; Steam handles the update.

Is StreetKings up, and how steady is its uptime?

The current status of StreetKings is online. The uptime it reports puts the last restart at about 6 days 20 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on StreetKings stable?

The 48-hour average was 194 server fps; the low was 160. At its highest the entity count was 16,588, including buildings, deployables and all else. Peak memory was 1,485 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on StreetKings carry?

The game's server browser reads the tags StreetKings publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature StreetKings?

Among the Rust Server Analytics lists StreetKings fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does StreetKings sit among Rust servers?

On player hours over seven days, StreetKings ranks #15,341, within the top 69% of ranked servers.

What is the population of StreetKings?

StreetKings holds 0 players of its 200 slots as of the latest update. The population has averaged 0 players over seven days.

Settings

How is StreetKings configured, and what rules apply?

The name of StreetKings does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on StreetKings: which one is it?

StreetKings uses a procedural map of size 2,000 with seed 1234, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto StreetKings?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.251.133.92:10002. https://discord.com/invite/street-kings is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.