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Drill-through Server detail

My Rust server | Powered by AMP

Online 148.230.88.181:28015 checked 9m ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,996 top 67%
Last wipe 25d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0510152014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct11 Oct15 Oct25 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 413 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 78 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 74 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 188 / 225

Quick answers

from the figures on this page

Wipe data

When does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 25 days 12 hours ago the current world was made.

Server

What is the hosting location of My Rust server | Powered by AMP?

A region is not published by My Rust server | Powered by AMP. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 148.230.88.181:28015 is its address.

What Rust build does My Rust server | Powered by AMP run?

Rust network protocol 2635 and build 168909 on Linux is the setup for My Rust server | Powered by AMP. Joining requires the same protocol on your game; Steam handles the update.

How reliable is My Rust server | Powered by AMP, and is it online now?

As of the latest refresh, My Rust server | Powered by AMP is online. The uptime it reports puts the last restart at about 4 days 11 hours ago. Uptime over the last full days (7) was 56%, or 94 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

What performance does My Rust server | Powered by AMP show?

Server fps averaged 5 over the last 48 hours, with a floor of 1. At its highest the entity count was 111,753, including buildings, deployables and all else. At its highest, memory use was 3,776 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do My Rust server | Powered by AMP's tags stand for?

Tags from My Rust server | Powered by AMP, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature My Rust server | Powered by AMP?

The following Rust Server Analytics lists count My Rust server | Powered by AMP among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does My Rust server | Powered by AMP sit among Rust servers?

The seven-day player-hours rank for My Rust server | Powered by AMP is #14,996, inside the top 67% of all ranked servers.

At what level does My Rust server | Powered by AMP run its population?

Population at the current refresh: 0 players on My Rust server | Powered by AMP, against 100 slots. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

How is My Rust server | Powered by AMP configured, and what rules apply?

The name of My Rust server | Powered by AMP does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for My Rust server | Powered by AMP?

The game generates a procedural map of size 4,500 with seed 6738 for My Rust server | Powered by AMP. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to My Rust server | Powered by AMP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.230.88.181:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.