Rust Server Analytics 103,852 players11,890 servers
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Drill-through Server detail

test

Offline 148.113.47.118:25574 checked 28d ago

Drill-through
FilterServeris test
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #16,629 top 70%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 05:02 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 322 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 439 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 972 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 986 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 72 / 250

Quick answers

from the figures on this page

Wipe cycle

When does test wipe?

Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 28 days 13 hours ago the current world was made.

On test, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of test?

No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 148.113.47.118:25574 is its address.

What Rust build does test run?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on test. Joining requires the same protocol on your game; Steam handles the update.

How reliable is test, and is it online now?

Offline at this refresh: test, last seen 28 days 13 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 30 September 2026.

Lists and tags

How should the tags on test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does test sit among Rust servers?

On player hours over seven days, test ranks #16,629, within the top 70% of ranked servers.

What is the population of test?

The last sighting of test was 28 days 13 hours ago; it is offline at this refresh.

Settings

What are the settings on test, and its rules?

The name of test does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for test?

The game generates a procedural map of size 3,000 with seed 1 for test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to test?

In the Rust console (F1), enter client.connect 148.113.47.118:25574. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.