[US] Facepunch Staging
Online 148.113.198.13:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 134 on average | 142 / 200 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 154 / 200 |
| [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 76 on average | 85 / 400 |
| RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 63 on average | 51 / 225 |
| PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 38 on average | 30 / 200 |
| Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 34 on average | 29 / 150 |
Quick answers
from the figures on this pageWipe data
When does [US] Facepunch Staging wipe?
The force wipe is the only wipe for [US] Facepunch Staging, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 34 days 11 hours. Its tags state a wipe schedule of one month.
On [US] Facepunch Staging, what happens on wipe day?
Across recent wipes the busiest point averaged 27 players. The highest player count on the latest wipe arrived 35 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 11 when it didn't hold.
Server details
In which region does [US] Facepunch Staging sit?
The name of [US] Facepunch Staging points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 148.113.198.13:28015.
Which Rust version is [US] Facepunch Staging on?
On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 169488. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [US] Facepunch Staging show, and is it up?
As of the latest refresh, [US] Facepunch Staging is online. The uptime it reports puts the last restart at about 12 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [US] Facepunch Staging show?
Over 48 hours the average held at 202 server fps, and the minimum was 151. Entity count reached 122,000, covering buildings, deployables and the rest of the world. Memory use reached 3,031 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on [US] Facepunch Staging be read?
The game's server browser reads the tags [US] Facepunch Staging publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Capacity of 250 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs169488 (Build): Build number 169488; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] Facepunch Staging?
Among the Rust Server Analytics lists [US] Facepunch Staging fits are: Official Rust servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Player numbers
Where does [US] Facepunch Staging sit among Rust servers?
The seven-day player-hours rank for [US] Facepunch Staging is #1,433, inside the top 6% of all ranked servers.
At what level does [US] Facepunch Staging run its population?
Population at the current refresh: 9 players on [US] Facepunch Staging, against 250 slots. The seven-day mean is 5 players, against a peak of 12. The 48-hour peak window is 03:00 UTC, at an average of 9 players.
Map and rules
What are the settings on [US] Facepunch Staging, and its rules?
The name of [US] Facepunch Staging does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the game's Official tab, it is listed. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for [US] Facepunch Staging?
The game generates a procedural map of size 4,300 with seed 280505286 for [US] Facepunch Staging. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto [US] Facepunch Staging?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.113.198.13:28015.