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Drill-through Server detail

monthly,vanilla solo/duo

Offline 147.93.161.238:28715 checked 22h ago

Drill-through
FilterServeris monthly,vanilla solo/duo
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,351 top 69%
Last wipe 27d ago monthly schedule
Next wipe 7d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0011:0016:0021:0002:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608006:0011:0016:0021:0002:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 13hThu 5 Nov, 19:00 UTCFW force wipe
35d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW27d ago – – running 0
Wed 30 Sep, 05:52 UTC28d ago 1 – 1.5 days 1
Mon 28 Sep, 06:55 UTC30d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 18 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 68 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 70 on average 45 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 4 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 57 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does monthly,vanilla solo/duo wipe?

The force wipe is the only wipe for monthly,vanilla solo/duo, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 11 hours ago. Its tags state a wipe schedule of one month.

On monthly,vanilla solo/duo, what happens on wipe day?

The average busiest count over recent wipes is 1 players.

Server details

What is the hosting location of monthly,vanilla solo/duo?

No region is published by monthly,vanilla solo/duo. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 147.93.161.238:28715 is its address.

What Rust build does monthly,vanilla solo/duo run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on monthly,vanilla solo/duo. Joining requires the same protocol on your game; Steam handles the update.

How reliable is monthly,vanilla solo/duo, and is it online now?

Offline at this refresh: monthly,vanilla solo/duo, last seen 22 hours ago. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 152 were up: 90%. 26 September 2026 is when Rust Server Analytics first recorded it.

Is performance on monthly,vanilla solo/duo stable?

Over 48 hours the average held at 59 server fps, and the minimum was 56. Buildings, deployables and all other world objects brought the entity total to 13,944. Memory use reached 1,017 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on monthly,vanilla solo/duo be read?

The game's server browser reads the tags monthly,vanilla solo/duo publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature monthly,vanilla solo/duo?

Among the Rust Server Analytics lists monthly,vanilla solo/duo fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does monthly,vanilla solo/duo sit among Rust servers?

The seven-day player-hours rank for monthly,vanilla solo/duo is #15,351, inside the top 69% of all ranked servers.

At what level does monthly,vanilla solo/duo run its population?

monthly,vanilla solo/duo is offline at this refresh; the last contact was 22 hours ago. The seven-day mean for this server is 0 players.

Map and rules

How is monthly,vanilla solo/duo configured, and what rules apply?

The name of monthly,vanilla solo/duo does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for monthly,vanilla solo/duo?

monthly,vanilla solo/duo uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join monthly,vanilla solo/duo?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.93.161.238:28715.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.