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Drill-through Server detail

Local Test Server

Offline 147.92.98.181:28015 checked 45d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,550 no region published
Last wipe 50d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local Test Server: what is it?

With too few of its wipes on record, Local Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 50 days 17 hours.

Server

Which location hosts Local Test Server?

No region appears in what Local Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 147.92.98.181:28015.

What Rust build does Local Test Server run?

Rust network protocol 2633 and build 163794 on Windows is the setup for Local Test Server. Your game must match the protocol to join, and Steam applies that update.

Is Local Test Server up, and how steady is its uptime?

Offline at this refresh: Local Test Server, last seen 45 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Local Test Server be read?

The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Local Test Server?

These Rust Server Analytics lists include Local Test Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Test Server compare?

Player hours for the last seven days place Local Test Server at #14,550, in the top – of the ranked field.

How many players does Local Test Server carry?

The last sighting of Local Test Server was 45 days 1 hours ago; it is offline at this refresh.

Map and rules

How is Local Test Server configured, and what rules apply?

Gather rate is not mentioned in the name of Local Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

What is the map for Local Test Server?

A procedural map, generated by the game, runs on Local Test Server.

Connection

What is the way onto Local Test Server?

In the Rust console (F1), enter client.connect 147.92.98.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.