Rust Server Analytics 92,684 players11,895 servers
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Drill-through Server detail

My Server Name

Offline 147.192.99.59:28015 checked 2d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #6,112 top 28%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:24 UTC4d ago 1 – running 1
Sat 17 Oct, 07:27 UTC10d ago 1 – 6.2 days 1
Sun 11 Oct, 21:51 UTC15d ago 1 held half 5.4 days 1
Sat 10 Oct, 23:24 UTC16d ago 1 – 0.9 days 1
Sat 10 Oct, 04:08 UTC17d ago 1 – 0.8 days 1
Thu 8 Oct, 13:07 UTC19d ago 1 – 1.6 days 1
Fri 2 Oct, 22:11 UTC24d ago 1 held half 5.6 days 1
Thu 1 Oct, 22:30 UTC FW25d ago 1 – 1 days 1
Thu 1 Oct, 10:31 UTC26d ago 1 – 0.5 days 1
Sat 26 Sep, 05:38 UTC31d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average 782 / 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average 49 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average 119 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 471 / 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average 274 / 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average 205 / 300

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Server Name wipe?

The next wipe on My Server Name cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago the current world was made.

Wipe day on My Server Name: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of My Server Name?

No region appears in what My Server Name publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 147.192.99.59:28015 is its address.

Which Rust version is My Server Name on?

On Windows, My Server Name runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is My Server Name, and is it online now?

Last seen 2 days 9 hours ago, My Server Name now reports offline. Of 168 hours in the last 7 full days, 24 were up: 14%. 16 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on My Server Name be read?

gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

Among the Rust Server Analytics lists My Server Name fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does My Server Name hold in the server rankings?

Player hours for the last seven days place My Server Name at #6,112, in the top 28% of the ranked field.

How many players does My Server Name carry?

The last sighting of My Server Name was 2 days 9 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1.

Settings

How is My Server Name configured, and what rules apply?

The name of My Server Name does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on My Server Name: which one is it?

My Server Name uses a procedural map, which the game generates.

Connection

How can a player join My Server Name?

In the Rust console (F1), enter client.connect 147.192.99.59:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.