My Server Name
Offline 147.192.99.59:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:24 UTC4d ago | 1 | – | running | 1 |
| Sat 17 Oct, 07:27 UTC10d ago | 1 | – | 6.2 days | 1 |
| Sun 11 Oct, 21:51 UTC15d ago | 1 | held half | 5.4 days | 1 |
| Sat 10 Oct, 23:24 UTC16d ago | 1 | – | 0.9 days | 1 |
| Sat 10 Oct, 04:08 UTC17d ago | 1 | – | 0.8 days | 1 |
| Thu 8 Oct, 13:07 UTC19d ago | 1 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:11 UTC24d ago | 1 | held half | 5.6 days | 1 |
| Thu 1 Oct, 22:30 UTC FW25d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 10:31 UTC26d ago | 1 | – | 0.5 days | 1 |
| Sat 26 Sep, 05:38 UTC31d ago | 1 | held half | 5.2 days | 1 |
| Tue 22 Sep, 23:33 UTC34d ago | 1 | held half | 3.3 days | 1 |
| Sun 20 Sep, 23:04 UTC36d ago | 1 | held half | 2 days | 1 |
| Fri 18 Sep, 21:48 UTC38d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 782 / 850 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 49 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 119 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 471 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 274 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 205 / 300 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does My Server Name wipe?
The next wipe on My Server Name cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago the current world was made.
Wipe day on My Server Name: what should you expect?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
What is the hosting location of My Server Name?
No region appears in what My Server Name publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 147.192.99.59:28015 is its address.
Which Rust version is My Server Name on?
On Windows, My Server Name runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is My Server Name, and is it online now?
Last seen 2 days 9 hours ago, My Server Name now reports offline. Of 168 hours in the last 7 full days, 24 were up: 14%. 16 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on My Server Name be read?
gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature My Server Name?
Among the Rust Server Analytics lists My Server Name fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does My Server Name hold in the server rankings?
Player hours for the last seven days place My Server Name at #6,112, in the top 28% of the ranked field.
How many players does My Server Name carry?
The last sighting of My Server Name was 2 days 9 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1.
Settings
How is My Server Name configured, and what rules apply?
The name of My Server Name does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on My Server Name: which one is it?
My Server Name uses a procedural map, which the game generates.
Connection
How can a player join My Server Name?
In the Rust console (F1), enter client.connect 147.192.99.59:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.