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Drill-through Server detail

Vanilla Server

Offline 147.192.82.57:28015 checked 29d ago

Drill-through
FilterServeris Vanilla Server
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #15,191 top 64%
Last wipe 30d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 06:18 UTC30d ago 1 – running 1
Sun 27 Sep, 18:38 UTC31d ago 1 – 0.5 days 1
Sun 27 Sep, 10:18 UTC31d ago 1 – 0.3 days 1
Sat 26 Sep, 08:58 UTC32d ago 1 – 1.1 days 1
Fri 25 Sep, 12:42 UTC33d ago 1 – 0.8 days 1
Fri 25 Sep, 06:04 UTC33d ago 1 – 0.3 days 0
Thu 24 Sep, 16:48 UTC34d ago 1 – 0.6 days 0
Tue 22 Sep, 17:20 UTC36d ago 1 – 2 days 1
Tue 22 Sep, 06:34 UTC36d ago 1 – 0.4 days 1
Mon 21 Sep, 17:54 UTC37d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 237 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 138 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 30 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 0 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Vanilla Server: what is it?

No next wipe can be predicted for Vanilla Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 30 days 18 hours.

Wipe day on Vanilla Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts Vanilla Server?

A region is not published by Vanilla Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 147.192.82.57:28015 is its address.

Which Rust version is Vanilla Server on?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on Vanilla Server. The protocol has to match before you can join; Steam updates it automatically.

Is Vanilla Server up, and how steady is its uptime?

Last seen 29 days 19 hours ago, Vanilla Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Vanilla Server's tags stand for?

Tags from Vanilla Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Vanilla Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Vanilla Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Vanilla Server sit among Rust servers?

On player hours over seven days, Vanilla Server ranks #15,191, within the top 64% of ranked servers.

How many players does Vanilla Server carry?

No response from Vanilla Server at the latest check, with a last sighting 29 days 19 hours ago.

Map and rules

What settings and rules does Vanilla Server use?

No gather rate is given in the name of Vanilla Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How do you connect to Vanilla Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.192.82.57:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.