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Drill-through Server detail

Cometa Rust | Vanilla | Beta-Test

Online EU 146.59.54.7:20580 checked 13m ago

Drill-through
FilterServeris Cometa Rust | Vanilla | Beta-Test
Attributes
moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 2
Rank #9,629 top 43% · #2227 in EU
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:23 UTC2d ago 2 – running 0
Sat 3 Oct, 07:37 UTC25d ago 3 halved by day 2 23.2 days 0
Fri 2 Oct, 16:45 UTC26d ago 3 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 31 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 10 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 107 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Cometa Rust | Vanilla | Beta-Test: what is it?

No next wipe can be predicted for Cometa Rust | Vanilla | Beta-Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 2 days 19 hours ago.

Wipe day on Cometa Rust | Vanilla | Beta-Test: what should you expect?

The average busiest count over recent wipes is 3 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does Cometa Rust | Vanilla | Beta-Test sit?

Its EU tag puts Cometa Rust | Vanilla | Beta-Test in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 146.59.54.7:20580 is its address.

Which Rust version is Cometa Rust | Vanilla | Beta-Test on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Cometa Rust | Vanilla | Beta-Test. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Cometa Rust | Vanilla | Beta-Test show, and is it up?

As of the latest refresh, Cometa Rust | Vanilla | Beta-Test is online. Its reported uptime indicates a restart roughly 15 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Cometa Rust | Vanilla | Beta-Test show?

The 48-hour average was 154 server fps; the low was 25. At its highest the entity count was 67,483, including buildings, deployables and all else. At its highest, memory use was 3,333 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Cometa Rust | Vanilla | Beta-Test carry?

gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Player slots: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser are the tags Cometa Rust | Vanilla | Beta-Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Cometa Rust | Vanilla | Beta-Test?

These Rust Server Analytics lists include Cometa Rust | Vanilla | Beta-Test: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does Cometa Rust | Vanilla | Beta-Test compare?

Ranked on seven-day player hours, Cometa Rust | Vanilla | Beta-Test is #9,629 overall and #2,227 in Europe, within the top 43% of ranked servers.

What is the population of Cometa Rust | Vanilla | Beta-Test?

Of 75 slots, 0 are filled on Cometa Rust | Vanilla | Beta-Test at this refresh. The seven-day mean is 0 players, against a peak of 2.

Map and rules

What are the settings on Cometa Rust | Vanilla | Beta-Test, and its rules?

Gather rate is not mentioned in the name of Cometa Rust | Vanilla | Beta-Test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Cometa Rust | Vanilla | Beta-Test?

Cometa Rust | Vanilla | Beta-Test uses a procedural map of size 3,500 with seed 296733043, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Cometa Rust | Vanilla | Beta-Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 146.59.54.7:20580. https://hosting.alkad.org/ is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players Player slots: 75.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.