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Drill-through Server detail

4Netplayers RustWorld

Offline 146.59.0.52:24900 checked 23d ago

Drill-through
FilterServeris 4Netplayers RustWorld
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,962 top 71%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC23d ago 0 – running 0
Sun 20 Sep, 19:45 UTC37d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 257 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 157 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 69 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 38 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers RustWorld wipe?

With too few of its wipes on record, 4Netplayers RustWorld's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 22 hours ago the current world was made.

On 4Netplayers RustWorld, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

What is the hosting location of 4Netplayers RustWorld?

No region is published by 4Netplayers RustWorld. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 146.59.0.52:24900.

What Rust build does 4Netplayers RustWorld run?

The platform is Linux, with Rust network protocol 2634 and build 166652 running on 4Netplayers RustWorld. Your game must match the protocol to join, and Steam applies that update.

How reliable is 4Netplayers RustWorld, and is it online now?

The current status is offline for 4Netplayers RustWorld, with the last sighting 23 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do 4Netplayers RustWorld's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags 4Netplayers RustWorld publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 4Netplayers RustWorld appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include 4Netplayers RustWorld: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does 4Netplayers RustWorld hold in the server rankings?

Player hours for the last seven days place 4Netplayers RustWorld at #15,962, in the top 71% of the ranked field.

At what level does 4Netplayers RustWorld run its population?

4Netplayers RustWorld is offline at this refresh; the last contact was 23 days 9 hours ago.

Map and rules

How is 4Netplayers RustWorld configured, and what rules apply?

The name of 4Netplayers RustWorld does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on 4Netplayers RustWorld: which one is it?

A procedural map of size 3,500 with seed 1234567890, generated by the game, runs on 4Netplayers RustWorld. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto 4Netplayers RustWorld?

In the Rust console (F1), enter client.connect 146.59.0.52:24900. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.