test
Offline 146.52.43.181:28015 checked 29d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 21:41 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 686 / 750 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 59 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 94 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 400 / 450 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 208 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 174 / 250 |
Quick answers
from the figures on this pageWipe cycle
When does test wipe?
Too few wipes on record for test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 29 days 23 hours.
On test, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server
In which region does test sit?
No region appears in what test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 146.52.43.181:28015 is its address.
What Rust build does test run?
On Windows, test runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.
Is test up, and how steady is its uptime?
The current status is offline for test, with the last sighting 29 days 23 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.
Lists and tags
What do test's tags stand for?
The game's server browser reads the tags test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does test compare?
Player hours for the last seven days place test at #15,903, in the top 67% of the ranked field.
At what level does test run its population?
The last sighting of test was 29 days 23 hours ago; it is offline at this refresh.
Map and rules
What are the settings on test, and its rules?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on test: which one is it?
A procedural map, generated by the game, runs on test.
Connection
What is the way onto test?
In the Rust console (F1), enter client.connect 146.52.43.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.