Rust Server Analytics 80,760 players11,845 servers
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Drill-through Server detail

test

Offline 146.52.43.181:28015 checked 29d ago

Drill-through
FilterServeris test
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #15,903 top 67%
Last wipe 29d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 21:41 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 686 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 59 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 94 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 400 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 208 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 174 / 250

Quick answers

from the figures on this page

Wipe cycle

When does test wipe?

Too few wipes on record for test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 29 days 23 hours.

On test, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does test sit?

No region appears in what test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 146.52.43.181:28015 is its address.

What Rust build does test run?

On Windows, test runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.

Is test up, and how steady is its uptime?

The current status is offline for test, with the last sighting 29 days 23 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.

Lists and tags

What do test's tags stand for?

The game's server browser reads the tags test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does test compare?

Player hours for the last seven days place test at #15,903, in the top 67% of the ranked field.

At what level does test run its population?

The last sighting of test was 29 days 23 hours ago; it is offline at this refresh.

Map and rules

What are the settings on test, and its rules?

No gather rate is given in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on test: which one is it?

A procedural map, generated by the game, runs on test.

Connection

What is the way onto test?

In the Rust console (F1), enter client.connect 146.52.43.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Player slots: 500.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.