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Drill-through Server detail

Solar Local Test

Offline 146.115.131.73:28025 checked 18d ago

Drill-through
FilterServeris Solar Local Test
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,842 top 72%
Last wipe 19d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 22:52 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 300 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 38 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 141 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 52 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48 / 100

Quick answers

from the figures on this page

Wipe data

When does Solar Local Test wipe?

With too few of its wipes on record, Solar Local Test's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 2 hours ago the current world was made.

Wipe day on Solar Local Test: what should you expect?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Solar Local Test?

No region is published by Solar Local Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 146.115.131.73:28025.

What Rust build does Solar Local Test run?

On Windows, Solar Local Test runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.

How reliable is Solar Local Test, and is it online now?

The current status is offline for Solar Local Test, with the last sighting 18 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 8 October 2026.

Lists and tags

What do Solar Local Test's tags stand for?

The game's server browser reads the tags Solar Local Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167231 (Build): Build number 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Solar Local Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Solar Local Test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Solar Local Test compare?

On player hours over seven days, Solar Local Test ranks #15,842, within the top 72% of ranked servers.

How many players does Solar Local Test carry?

The last sighting of Solar Local Test was 18 days 23 hours ago; it is offline at this refresh.

Settings

What are the settings on Solar Local Test, and its rules?

No gather rate is given in the name of Solar Local Test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

What is the map for Solar Local Test?

A procedural map, generated by the game, runs on Solar Local Test.

Connection

What is the way onto Solar Local Test?

In the Rust console (F1), enter client.connect 146.115.131.73:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167231
Build Build number 167231.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.