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Drill-through Server detail

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 50m ago

Drill-through
FilterServeris 4Netplayers Cursed Lands
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #14,675 top 66%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC12d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC15d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for 4Netplayers Cursed Lands: what is it?

No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 4 hours.

Wipe day on 4Netplayers Cursed Lands: what should you expect?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

In which region does 4Netplayers Cursed Lands sit?

No region appears in what 4Netplayers Cursed Lands publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 146.0.44.41:28015 is its address.

Which Rust version is 4Netplayers Cursed Lands on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers Cursed Lands. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Cursed Lands, and is it online now?

The current status of 4Netplayers Cursed Lands is online. The uptime it reports puts the last restart at about 34 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 October 2026.

What performance does 4Netplayers Cursed Lands show?

Server fps averaged 30 over the last 48 hours, with a floor of 30. At its highest the entity count was 29,706, including buildings, deployables and all else. Peak memory was 2,033 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on 4Netplayers Cursed Lands be read?

The game's server browser reads the tags 4Netplayers Cursed Lands publishes: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Cursed Lands?

Among the Rust Server Analytics lists 4Netplayers Cursed Lands fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does 4Netplayers Cursed Lands hold in the server rankings?

Player hours for the last seven days place 4Netplayers Cursed Lands at #14,675, in the top 66% of the ranked field.

How many players does 4Netplayers Cursed Lands carry?

4Netplayers Cursed Lands holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 09:00 UTC shows the highest average: 0 players.

Settings

What are the settings on 4Netplayers Cursed Lands, and its rules?

Gather rate is not mentioned in the name of 4Netplayers Cursed Lands. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on 4Netplayers Cursed Lands: which one is it?

4Netplayers Cursed Lands uses a procedural map of size 2,500 with seed 2147483647, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to 4Netplayers Cursed Lands?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 146.0.44.41:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.