KZ North Media Classic
Online EU 145.249.248.7:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:44 UTC, in 11h. Every Thursday at 13:44 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 11h | Thu 29 Oct, 13:44 UTC | its own |
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 11h | Thu 12 Nov, 13:44 UTC | its own |
| 21d 11h | Thu 19 Nov, 13:44 UTC | its own |
| 28d 11h | Thu 26 Nov, 13:44 UTC | its own |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 11h | Thu 10 Dec, 13:44 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:44 UTC6d ago | 9 | – | running | 0 |
| Thu 15 Oct, 13:43 UTC13d ago | 9 | halved by day 5 | 7 days | 0 |
| Thu 8 Oct, 14:06 UTC20d ago | 12 | halved by day 4 | 7 days | 1 |
| Thu 1 Oct, 17:47 UTC FW27d ago | 13 | held half | 6.8 days | 0 |
| Thu 24 Sep, 13:56 UTC34d ago | 23 | halved by day 4 | 7.2 days | 2 |
| Thu 17 Sep, 14:07 UTC41d ago | 10 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 169 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16 / 100 |
| Rustafied.com - EU Main | EU · groups of 16+ · weekly · 234 on average | 23 / 100 |
| Magic Rust — Main | Kлaccикa x1 | Pyccкий | EU · groups of 100+ · 1x · weekly · 215 on average | 10 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for KZ North Media Classic: what is it?
KZ North Media Classic follows a wipe rhythm of every Thursday at 13:44 UTC. Thursday 29 October at 13:44 UTC is when its next wipe is due. The current world dates from 6 days 12 hours. The tags list a wipe schedule of one week.
On KZ North Media Classic, what happens on wipe day?
Recent wipes averaged a busiest count of 10 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 40% of recent wipes. In the other cases the crowd dropped below half by day 4.
Server
What is the hosting location of KZ North Media Classic?
In Europe, according to its EU tag, sits KZ North Media Classic. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 145.249.248.7:28015.
Which Rust version is KZ North Media Classic on?
On Windows, KZ North Media Classic runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is KZ North Media Classic up, and how steady is its uptime?
The current status of KZ North Media Classic is online. About 23 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on KZ North Media Classic stable?
Server fps averaged 50 over the last 48 hours, with a floor of 49. At its highest the entity count was 60,629, including buildings, deployables and all else. Peak memory was 2,085 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on KZ North Media Classic carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): Its browser listing sits in Europe are the tags KZ North Media Classic publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature KZ North Media Classic?
These Rust Server Analytics lists include KZ North Media Classic: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does KZ North Media Classic hold in the server rankings?
Ranked on seven-day player hours, KZ North Media Classic is #1,899 overall and #742 in Europe, within the top 9% of ranked servers.
At what level does KZ North Media Classic run its population?
Of 100 slots, 1 are filled on KZ North Media Classic at this refresh. The seven-day mean is 3 players, against a peak of 11. Averaged over 48 hours, activity is highest at 19:00 UTC with 7 players.
Settings
How is KZ North Media Classic configured, and what rules apply?
The name of KZ North Media Classic does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The plugin framework is Oxide. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for KZ North Media Classic?
A procedural map of size 3,200 with seed 1112401570, generated by the game, runs on KZ North Media Classic. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto KZ North Media Classic?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 145.249.248.7:28015. https://discord.com/invite/WnsBFwGmNd is its website.