test
Offline 145.224.74.71:20000 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 353 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 16 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 25 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 173 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 93 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 36 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test: what is it?
Too few wipes on record for test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 days 13 hours ago.
Server details
In which region does test sit?
No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 145.224.74.71:20000 is its address.
Which Rust version is test on?
Rust network protocol 2635 and build 168909 on Windows is the setup for test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is test, and is it online now?
Last seen 5 days 10 hours ago, test now reports offline. Of 120 hours in the last 5 full days, 0 were up: 0%. 22 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on test carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does test compare?
On player hours over seven days, test ranks #11,574, within the top 52% of ranked servers.
At what level does test run its population?
The last sighting of test was 5 days 10 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1.
Settings
How is test configured, and what rules apply?
Gather rate is not mentioned in the name of test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.
The map on test: which one is it?
The game generates a procedural map for test.
Connection
How can a player join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 145.224.74.71:20000.