Rust Server Analytics 44,070 players11,698 servers
All servers
Drill-through Server detail

Roadsys Server2

Offline 144.6.42.12:28015 checked 13h ago

Drill-through
FilterServeris Roadsys Server2
Attributes
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #4,762 top 21%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75106:0008:0010:0007:0009:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:39 UTC11d ago 1 – running 1
Fri 2 Oct, 08:37 UTC26d ago 1 held half 14.7 days 1
Sat 26 Sep, 23:52 UTC32d ago 1 held half 5.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 221 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 136 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 25 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 27 / 225

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Roadsys Server2 wipe?

No next wipe can be predicted for Roadsys Server2, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 23 hours ago.

Wipe day on Roadsys Server2: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

Which location hosts Roadsys Server2?

No region is published by Roadsys Server2. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 144.6.42.12:28015.

What Rust build does Roadsys Server2 run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Roadsys Server2. Your game must match the protocol to join, and Steam applies that update.

What uptime does Roadsys Server2 show, and is it up?

Last seen 13 hours ago, Roadsys Server2 now reports offline. Of 168 hours in the last 7 full days, 65 were up: 39%. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Lists and tags

What do Roadsys Server2's tags stand for?

Tags from Roadsys Server2, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Roadsys Server2?

These Rust Server Analytics lists include Roadsys Server2: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does Roadsys Server2 sit among Rust servers?

Player hours for the last seven days place Roadsys Server2 at #4,762, in the top 21% of the ranked field.

What is the population of Roadsys Server2?

No response from Roadsys Server2 at the latest check, with a last sighting 13 hours ago. The seven-day mean is 1 players, against a peak of 1. The 48-hour peak window is 09:00 UTC, at an average of 1 players.

Settings

What settings and rules does Roadsys Server2 use?

Gather rate is not mentioned in the name of Roadsys Server2. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on Roadsys Server2: which one is it?

Roadsys Server2 uses a procedural map, which the game generates.

Connection

How do you connect to Roadsys Server2?

In the Rust console (F1), enter client.connect 144.6.42.12:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.