Rust Server Analytics 33,506 players11,662 servers
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Drill-through Server detail

AusAntiHeroes

Online 144.6.221.74:28015 checked 9m ago

Drill-through
FilterServeris AusAntiHeroes
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak 1
Rank #9,516 top 43%
Last wipe 24d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 149 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 119 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 23 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for AusAntiHeroes: what is it?

The rhythm of AusAntiHeroes cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 17 hours ago.

Server

What is the hosting location of AusAntiHeroes?

No region is published by AusAntiHeroes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 144.6.221.74:28015.

Which Rust version is AusAntiHeroes on?

On Windows, AusAntiHeroes runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is AusAntiHeroes, and is it online now?

As of the latest refresh, AusAntiHeroes is online. Its reported uptime indicates a restart roughly 5 days 23 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.

Does AusAntiHeroes perform well?

The 48-hour average was 74 server fps; the low was 43. Entity count reached 66,431, covering buildings, deployables and the rest of the world. Peak memory was 2,770 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on AusAntiHeroes carry?

gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags AusAntiHeroes publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature AusAntiHeroes?

These Rust Server Analytics lists include AusAntiHeroes: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does AusAntiHeroes sit among Rust servers?

Player hours for the last seven days place AusAntiHeroes at #9,516, in the top 43% of the ranked field.

How many players does AusAntiHeroes carry?

Of 20 slots, 0 are filled on AusAntiHeroes at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What settings and rules does AusAntiHeroes use?

No gather rate is given in the name of AusAntiHeroes. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on AusAntiHeroes: which one is it?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on AusAntiHeroes. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto AusAntiHeroes?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 144.6.221.74:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Capacity of 20 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.