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Drill-through Server detail

My Offline Practice Server

Offline 143.58.204.187:28015 checked 20d ago

Drill-through
FilterServeris My Offline Practice Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,367 top 65%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep9 Oct12 Oct15 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:56 UTC20d ago 1 – running 1
Sun 20 Sep, 08:41 UTC39d ago 1 – 18.4 days 1
Sat 19 Sep, 18:50 UTC39d ago 1 – 0.6 days 1
Sat 19 Sep, 08:06 UTC40d ago 1 – 0.4 days 1
Tue 15 Sep, 18:37 UTC43d ago 1 – 3.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 562 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 154 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 184 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 333 / 225

Quick answers

from the figures on this page

Wipe cycle

When does My Offline Practice Server wipe?

With irregular wipe times, My Offline Practice Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 20 days 20 hours ago.

Wipe day on My Offline Practice Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked.

Server

Which location hosts My Offline Practice Server?

A region is not published by My Offline Practice Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 143.58.204.187:28015.

Which Rust version is My Offline Practice Server on?

The platform is Windows, with Rust network protocol 2634 and build 167231 running on My Offline Practice Server. Joining requires the same protocol on your game; Steam handles the update.

Is My Offline Practice Server up, and how steady is its uptime?

Last seen 20 days 19 hours ago, My Offline Practice Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do My Offline Practice Server's tags stand for?

The game's server browser reads the tags My Offline Practice Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Offline Practice Server?

These Rust Server Analytics lists include My Offline Practice Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does My Offline Practice Server compare?

The seven-day player-hours rank for My Offline Practice Server is #14,367, inside the top 65% of all ranked servers.

What is the population of My Offline Practice Server?

The last sighting of My Offline Practice Server was 20 days 19 hours ago; it is offline at this refresh.

Settings

How is My Offline Practice Server configured, and what rules apply?

The name of My Offline Practice Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for My Offline Practice Server?

The game generates a procedural map for My Offline Practice Server.

How to join

How do you connect to My Offline Practice Server?

In the Rust console (F1), enter client.connect 143.58.204.187:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.