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Drill-through Server detail

Small Island - No EAC

Online 141.95.41.32:28015 checked 14m ago

Drill-through
FilterServeris Small Island - No EAC
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,405 top 69%
Last wipe 156d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 500 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 30 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 50 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 257 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 98 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 110 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Small Island - No EAC: what is it?

With too few of its wipes on record, Small Island - No EAC's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 156 days 18 hours.

Server details

What is the hosting location of Small Island - No EAC?

No region appears in what Small Island - No EAC publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 141.95.41.32:28015.

What Rust build does Small Island - No EAC run?

The platform is Linux, with Rust network protocol 2625 and build 151634 running on Small Island - No EAC. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Small Island - No EAC, and is it online now?

Small Island - No EAC reports online at the current check. About 5 days 5 hours ago is when it last restarted, judged by its reported uptime. 62% uptime over the last 7 full days, equal to 104 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Small Island - No EAC perform well?

Server fps averaged 169 over the last 48 hours, with a floor of 131. At its highest the entity count was 45,771, including buildings, deployables and all else. Memory use reached 2,536 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Small Island - No EAC be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2625 (Protocol): Protocol 2625 is required: your game must match to connect; cs151634 (Build): The game build is 151634; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Small Island - No EAC publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Small Island - No EAC appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Small Island - No EAC among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Small Island - No EAC hold in the server rankings?

The seven-day player-hours rank for Small Island - No EAC is #15,405, inside the top 69% of all ranked servers.

How many players does Small Island - No EAC carry?

Population at the current refresh: 0 players on Small Island - No EAC, against 50 slots. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on Small Island - No EAC, and its rules?

Gather rate is not mentioned in the name of Small Island - No EAC. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC off.

What is the map for Small Island - No EAC?

Small Island - No EAC uses a procedural map of size 3,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Small Island - No EAC?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.95.41.32:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2625,gmrust,cs151634,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2625
Protocol Protocol 2625 is required: your game must match to connect.
cs151634
Build The game build is 151634.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.