Rust lifecycle test
Offline 141.94.64.178:48015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 04:09 UTC, in 4d 4h. Every Monday at 04:09 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 4h | Mon 2 Nov, 04:09 UTC | its own |
| 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 4h | Mon 9 Nov, 04:09 UTC | its own |
| 18d 4h | Mon 16 Nov, 04:09 UTC | its own |
| 25d 4h | Mon 23 Nov, 04:09 UTC | its own |
| 32d 4h | Mon 30 Nov, 04:09 UTC | its own |
| 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 39d 4h | Mon 7 Dec, 04:09 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:09 UTC2d ago | 0 | – | running | 0 |
| Mon 19 Oct, 04:08 UTC9d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 04:13 UTC16d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 04:08 UTC23d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 04:10 UTC30d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 04:05 UTC37d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 303 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 193 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 21 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 46 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 59 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust lifecycle test: what is it?
Rust lifecycle test follows a wipe rhythm of every Monday at 04:09 UTC. A wipe is scheduled for Monday 2 November at 04:09 UTC, according to this server's cycle. The current world dates from 2 days 19 hours.
On Rust lifecycle test, what happens on wipe day?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Rust lifecycle test sit?
A region is not published by Rust lifecycle test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 141.94.64.178:48015 is its address.
Which Rust version is Rust lifecycle test on?
On Linux, Rust lifecycle test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Rust lifecycle test show, and is it up?
Offline at this refresh: Rust lifecycle test, last seen 2 days 19 hours ago. Of 168 hours in the last 7 full days, 1 were up: 1%. 14 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on Rust lifecycle test carry?
Tags from Rust lifecycle test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust lifecycle test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust lifecycle test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Rust lifecycle test hold in the server rankings?
The seven-day player-hours rank for Rust lifecycle test is #15,349, inside the top 69% of all ranked servers.
At what level does Rust lifecycle test run its population?
No response from Rust lifecycle test at the latest check, with a last sighting 2 days 19 hours ago. The population has averaged 0 players over seven days.
Map and rules
How is Rust lifecycle test configured, and what rules apply?
Gather rate is not mentioned in the name of Rust lifecycle test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Rust lifecycle test?
Rust lifecycle test uses a procedural map, which the game generates.
How to join
What is the way onto Rust lifecycle test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.94.64.178:48015.