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Testing Quarters

Offline EU 141.195.11.116:28015 checked 12d ago

Drill-through
FilterServeris Testing Quarters
Attributes
quad biweekly wipes vanillamoddedoxide
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #12,916 top 60% · #2430 in EU
Last wipe 12d ago biweekly schedule
Next wipe 1d 8h Fri 30 Oct, 16:52 UTC
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct

Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:52 UTC, in 1d 8h. Every other Friday at 16:52 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

InWhen, UTCKind
1d 8hFri 30 Oct, 16:52 UTCits own
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
15d 8hFri 13 Nov, 16:52 UTCits own
29d 8hFri 27 Nov, 16:52 UTCits own
35d 10hThu 3 Dec, 19:00 UTCFW force wipe
43d 8hFri 11 Dec, 16:52 UTCits own

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:52 UTC12d ago 1 – running 0
Fri 2 Oct, 16:28 UTC26d ago 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC26d ago 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC40d ago 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 3 / 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 0 / 100
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 3 on average 1 / 100
[EU/PT] Serradinha Modded | Vanilla+ | Max 4 EU · quad · biweekly · 1 on average 0 / 100
[EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | Biweekl EU · quad · biweekly · 23 on average 0 / 150
ArcaRust.cz - Začátečníci/Pokročilý Vanilla *WIPED 15.10* EU · quad · biweekly · 18 on average 3 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Testing Quarters wipe?

Testing Quarters follows a wipe rhythm of every other Friday at 16:52 UTC. Friday 30 October at 16:52 UTC is when its next wipe is due. The current world dates from 12 days 15 hours. Its tags publish a wipe schedule of every two weeks.

On Testing Quarters, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts Testing Quarters?

The EU tag on Testing Quarters lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 141.195.11.116:28015 is its address.

What Rust build does Testing Quarters run?

On Windows, Testing Quarters runs Rust network protocol 2634 and build 166601. Your game must match the protocol to join, and Steam applies that update.

How reliable is Testing Quarters, and is it online now?

Offline at this refresh: Testing Quarters, last seen 12 days 15 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 18 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Testing Quarters's tags stand for?

The game's server browser reads the tags Testing Quarters publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Joining needs your game on protocol 2634; cs166601 (Build): Game build: 166601; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Testing Quarters appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Testing Quarters fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Testing Quarters compare?

Testing Quarters holds #12,916 on seven-day player hours and #2,430 in Europe, inside the top 60% of the ranked field. Within the quad segment, its position is #562.

At what level does Testing Quarters run its population?

The last sighting of Testing Quarters was 12 days 15 hours ago; it is offline at this refresh.

Settings

How is Testing Quarters configured, and what rules apply?

The name of Testing Quarters does not state a gather rate. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Testing Quarters?

A procedural map of size 3,900 with seed 1337, generated by the game, runs on Testing Quarters. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How can a player join Testing Quarters?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.195.11.116:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166601,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Joining needs your game on protocol 2634.
cs166601
Build Game build: 166601.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.