test
Offline 140.122.178.123:28015 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 48 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 78 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 254 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 12 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 320 / 375 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 267 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does test wipe?
The rhythm of test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 43 days 11 hours.
Server
In which region does test sit?
No region is published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 140.122.178.123:28015.
What Rust build does test run?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on test. Your game must match the protocol to join, and Steam applies that update.
What uptime does test show, and is it up?
Offline at this refresh: test, last seen 42 days 14 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.
Tags
What do test's tags stand for?
Tags from test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does test compare?
Player hours for the last seven days place test at #15,481, in the top – of the ranked field.
How many players does test carry?
No response from test at the latest check, with a last sighting 42 days 14 hours ago.
Map and rules
How is test configured, and what rules apply?
Gather rate is not mentioned in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
The map on test: which one is it?
The game generates a procedural map for test.
Connection
How can a player join test?
In the Rust console (F1), enter client.connect 140.122.178.123:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.