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Drill-through Server detail

10x Land Down Under

Online 139.99.142.185:26213 checked 10m ago

Drill-through
FilterServeris 10x Land Down Under
Attributes
10x moddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #13,508 top 61%
Last wipe 11d ago no schedule published
Next wipe 7d 5h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct22 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
9d 19hSun 8 Nov, 09:28 UTCits own
30d 19hSun 29 Nov, 09:28 UTCits own
35d 5hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 18 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:28 UTC11d ago 2 – running 0
Sun 27 Sep, 09:59 UTC32d ago 2 halved by day 1 21 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 528 / 600
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average 78 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 135 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 103 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 69 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 42 / 150

Quick answers

from the figures on this page

Wipe data

When does 10x Land Down Under wipe?

On 10x Land Down Under the wipe rhythm is every 3 weeks on Sunday at 09:28 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 3 hours ago the current world was made.

Wipe day on 10x Land Down Under: what should you expect?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.

Server

In which region does 10x Land Down Under sit?

No region is published by 10x Land Down Under. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 139.99.142.185:26213.

What Rust build does 10x Land Down Under run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 10x Land Down Under. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 10x Land Down Under, and is it online now?

The current status of 10x Land Down Under is online. Its reported uptime indicates a restart roughly 32 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does 10x Land Down Under perform well?

Server fps averaged 158 over the last 48 hours, with a floor of 29. Buildings, deployables and all other world objects brought the entity total to 53,697. At its highest, memory use was 4,748 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on 10x Land Down Under be read?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags 10x Land Down Under publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 10x Land Down Under?

Among the Rust Server Analytics lists 10x Land Down Under fits are: 10x Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

Where does 10x Land Down Under sit among Rust servers?

The seven-day player-hours rank for 10x Land Down Under is #13,508, inside the top 61% of all ranked servers.

At what level does 10x Land Down Under run its population?

Of 40 slots, 0 are filled on 10x Land Down Under at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 0 players.

Map and rules

How is 10x Land Down Under configured, and what rules apply?

10x gathering is what 10x Land Down Under states in its name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for 10x Land Down Under?

A procedural map of size 3,000 with seed 383077352, generated by the game, runs on 10x Land Down Under. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto 10x Land Down Under?

In the Rust console (F1), enter client.connect 139.99.142.185:26213. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.