SSM Capture
Offline 138.84.8.234:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 410 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 274 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 40 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 76 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 92 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for SSM Capture: what is it?
With too few of its wipes on record, SSM Capture's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 35 days 3 hours ago the current world was made.
Server details
Which location hosts SSM Capture?
No region appears in what SSM Capture publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 138.84.8.234:28015.
What Rust build does SSM Capture run?
Rust network protocol 2633 and build 165217 on Windows is the setup for SSM Capture. The protocol has to match before you can join; Steam updates it automatically.
What uptime does SSM Capture show, and is it up?
Offline at this refresh: SSM Capture, last seen 35 days 3 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Tags
How should the tags on SSM Capture be read?
Tags from SSM Capture, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature SSM Capture?
Among the Rust Server Analytics lists SSM Capture fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SSM Capture hold in the server rankings?
On player hours over seven days, SSM Capture ranks #15,478, within the top 71% of ranked servers.
What is the population of SSM Capture?
The last sighting of SSM Capture was 35 days 3 hours ago; it is offline at this refresh.
Map and rules
How is SSM Capture configured, and what rules apply?
No gather rate is given in the name of SSM Capture. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
The map on SSM Capture: which one is it?
A procedural map, generated by the game, runs on SSM Capture.
How to join
What is the way onto SSM Capture?
In the Rust console (F1), enter client.connect 138.84.8.234:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.