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Drill-through Server detail

Test server

Online 138.64.100.50:28015 checked 9m ago

Drill-through
FilterServeris Test server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #13,117 top 59%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75112:0013:00Wiped Wed 28 Oct, 12:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct14 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:51 UTC10h ago – – running 1
Sun 18 Oct, 06:16 UTC10d ago 1 – 10.3 days 1
Sun 11 Oct, 14:02 UTC17d ago 1 – 6.7 days 0
Sat 10 Oct, 12:37 UTC18d ago 1 – 1.1 days 0
Fri 2 Oct, 05:58 UTC26d ago 1 halved by day 2 8.3 days 0
Sat 26 Sep, 11:25 UTC32d ago 3 halved by day 1 5.8 days 2
Fri 25 Sep, 12:57 UTC33d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 324 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 217 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 57 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 73 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test server: what is it?

With irregular wipe times, Test server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 17 hours ago the current world was made.

Wipe day on Test server: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1.5 when it didn't hold.

Server

In which region does Test server sit?

No region appears in what Test server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 138.64.100.50:28015.

Which Rust version is Test server on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Test server. The protocol has to match before you can join; Steam updates it automatically.

Is Test server up, and how steady is its uptime?

Test server reports online at the current check. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 25 September 2026.

Lists and tags

How should the tags on Test server be read?

Tags from Test server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test server?

Among the Rust Server Analytics lists Test server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Test server hold in the server rankings?

Player hours for the last seven days place Test server at #13,117, in the top 59% of the ranked field.

At what level does Test server run its population?

Population at the current refresh: 1 players on Test server, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 1 players.

Settings

How is Test server configured, and what rules apply?

No gather rate is given in the name of Test server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on Test server: which one is it?

The game generates a procedural map for Test server.

How to join

What is the way onto Test server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.64.100.50:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.