JMS
Online 138.255.7.181:28015 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 550 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 300 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 300 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 269 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe data
When does JMS wipe?
The rhythm of JMS cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 17 days ago the current world was made.
Wipe day on JMS: what should you expect?
The average busiest count over recent wipes is 2 players. 26 hours after the latest wipe the crowd peaked.
Server
Which location hosts JMS?
A region is not published by JMS. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 138.255.7.181:28015 is its address.
Which Rust version is JMS on?
On Windows, JMS runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is JMS up, and how steady is its uptime?
JMS reports online at the current check. About 4 days 22 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on JMS stable?
Over 48 hours the average held at 97 server fps, and the minimum was 81. Buildings, deployables and all other world objects brought the entity total to 106,649. Peak memory was 4,207 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do JMS's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags JMS publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does JMS appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists JMS fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does JMS hold in the server rankings?
Player hours for the last seven days place JMS at #9,568, in the top 43% of the ranked field.
At what level does JMS run its population?
JMS holds 0 players of its 20 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 00:00 UTC, at an average of 1 players.
Settings
How is JMS configured, and what rules apply?
No gather rate is given in the name of JMS. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on JMS: which one is it?
The game generates a procedural map of size 4,250 with seed 477406466 for JMS. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto JMS?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.255.7.181:28015.