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Drill-through Server detail

Test Server

Offline 138.199.34.155:28015 checked 43d ago

Drill-through
FilterServeris Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,334 no region published
Last wipe 55d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 38 / 200

Quick answers

from the figures on this page

Wipe data

When does Test Server wipe?

With too few of its wipes on record, Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 55 days 9 hours ago the current world was made.

Server details

What is the hosting location of Test Server?

A region is not published by Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 138.199.34.155:28015 is its address.

Which Rust version is Test Server on?

Rust network protocol 2633 and build 162929 on Windows is the setup for Test Server. Your game must match the protocol to join, and Steam applies that update.

Is Test Server up, and how steady is its uptime?

The current status is offline for Test Server, with the last sighting 43 days 5 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Lists and tags

How should the tags on Test Server be read?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Test Server compare?

Player hours for the last seven days place Test Server at #13,334, in the top – of the ranked field.

What is the population of Test Server?

Test Server is offline at this refresh; the last contact was 43 days 5 hours ago.

Map and rules

What settings and rules does Test Server use?

No gather rate is given in the name of Test Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

The map on Test Server: which one is it?

A procedural map, generated by the game, runs on Test Server.

How to join

What is the way onto Test Server?

In the Rust console (F1), enter client.connect 138.199.34.155:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.