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Drill-through Server detail

Test Server

Offline 138.199.34.146:28015 checked 41d ago

Drill-through
FilterServeris Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,264 no region published
Last wipe 55d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 411 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 336 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 44 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 140 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Test Server wipe?

With too few of its wipes on record, Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 55 days 14 hours ago the current world was made.

Server details

Which location hosts Test Server?

No region appears in what Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 138.199.34.146:28015 is its address.

What Rust build does Test Server run?

Rust network protocol 2633 and build 162929 on Windows is the setup for Test Server. Joining requires the same protocol on your game; Steam handles the update.

Is Test Server up, and how steady is its uptime?

The current status is offline for Test Server, with the last sighting 41 days 9 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Tags

How should the tags on Test Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Test Server?

These Rust Server Analytics lists include Test Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Test Server compare?

Player hours for the last seven days place Test Server at #13,264, in the top – of the ranked field.

What is the population of Test Server?

No response from Test Server at the latest check, with a last sighting 41 days 9 hours ago.

Map and rules

What settings and rules does Test Server use?

The name of Test Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.

What is the map for Test Server?

A procedural map, generated by the game, runs on Test Server.

Connection

How can a player join Test Server?

In the Rust console (F1), enter client.connect 138.199.34.146:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.