Test Server
Offline 138.199.34.146:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 411 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 336 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 44 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 140 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Test Server wipe?
With too few of its wipes on record, Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 55 days 14 hours ago the current world was made.
Server details
Which location hosts Test Server?
No region appears in what Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 138.199.34.146:28015 is its address.
What Rust build does Test Server run?
Rust network protocol 2633 and build 162929 on Windows is the setup for Test Server. Joining requires the same protocol on your game; Steam handles the update.
Is Test Server up, and how steady is its uptime?
The current status is offline for Test Server, with the last sighting 41 days 9 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.
Tags
How should the tags on Test Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Test Server?
These Rust Server Analytics lists include Test Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Test Server compare?
Player hours for the last seven days place Test Server at #13,264, in the top – of the ranked field.
What is the population of Test Server?
No response from Test Server at the latest check, with a last sighting 41 days 9 hours ago.
Map and rules
What settings and rules does Test Server use?
The name of Test Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.
What is the map for Test Server?
A procedural map, generated by the game, runs on Test Server.
Connection
How can a player join Test Server?
In the Rust console (F1), enter client.connect 138.199.34.146:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.