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BURN ZOMBIE TESTSERVER

Online 136.243.93.153:29025 checked 13m ago

Drill-through
FilterServeris BURN ZOMBIE TESTSERVER
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 80
7-day average 0 peak –
Rank #15,388 top 70%
Last wipe 8d ago biweekly schedule
Next wipe 5d 10h Mon 2 Nov, 06:31 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 06:31 UTC, in 5d 10h. Its biweekly schedule tag · low confidence

usual gap4.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

InWhen, UTCKind
5d 10hMon 2 Nov, 06:31 UTCits own
8d 23hThu 5 Nov, 19:00 UTCFW force wipe
19d 10hMon 16 Nov, 06:31 UTCits own
33d 10hMon 30 Nov, 06:31 UTCits own
36d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC8d ago 2 – running 0
Sun 11 Oct, 12:42 UTC16d ago 1 halved by day 2 7.7 days 0
Sun 4 Oct, 10:47 UTC23d ago 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW26d ago 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC30d ago 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC31d ago 2 – 1 days 0
Sat 19 Sep, 06:13 UTC38d ago 0 – 7 days 0
Wed 16 Sep, 04:16 UTC41d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 247 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average 370 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 110 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 25 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 44 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 71 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does BURN ZOMBIE TESTSERVER wipe?

Its tag guides the prediction, since BURN ZOMBIE TESTSERVER has too few wipes on record to confirm the schedule. A wipe is scheduled for Monday 2 November at 06:31 UTC, according to this server's cycle. The world now in play was created 8 days 12 hours ago. A wipe every two weeks is stated in its tags.

Wipe day on BURN ZOMBIE TESTSERVER: what should you expect?

The average busiest count over recent wipes is 1 players. 7 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 25% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts BURN ZOMBIE TESTSERVER?

A region is not published by BURN ZOMBIE TESTSERVER. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 136.243.93.153:29025 is its address.

Which Rust version is BURN ZOMBIE TESTSERVER on?

Rust network protocol 2634 and build 167398 on Linux is the setup for BURN ZOMBIE TESTSERVER. The protocol has to match before you can join; Steam updates it automatically.

What uptime does BURN ZOMBIE TESTSERVER show, and is it up?

The current status of BURN ZOMBIE TESTSERVER is online. Its reported uptime indicates a restart roughly 8 days 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does BURN ZOMBIE TESTSERVER perform well?

Over 48 hours the average held at 31 server fps, and the minimum was 18. Buildings, deployables and all other world objects brought the entity total to 76,143. Memory use reached 6,723 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do BURN ZOMBIE TESTSERVER's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp80 (Max players): Capacity of 80 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags BURN ZOMBIE TESTSERVER publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does BURN ZOMBIE TESTSERVER appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count BURN ZOMBIE TESTSERVER among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

What position does BURN ZOMBIE TESTSERVER hold in the server rankings?

The seven-day player-hours rank for BURN ZOMBIE TESTSERVER is #15,388, inside the top 70% of all ranked servers.

At what level does BURN ZOMBIE TESTSERVER run its population?

Of 80 slots, 0 are filled on BURN ZOMBIE TESTSERVER at this refresh. The population has averaged 0 players over seven days.

Settings

What are the settings on BURN ZOMBIE TESTSERVER, and its rules?

Gather rate is not mentioned in the name of BURN ZOMBIE TESTSERVER. The default group cap of 8 players applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for BURN ZOMBIE TESTSERVER?

BURN ZOMBIE TESTSERVER uses a procedural map of size 5,250 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Last Oasis.

Connection

What is the way onto BURN ZOMBIE TESTSERVER?

In the Rust console (F1), enter client.connect 136.243.93.153:29025. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rust-burn.com/ is its website.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp80
Max players Capacity of 80 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.