Rust Server Analytics 38,808 players11,700 servers
All servers
Drill-through Server detail

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 9m ago

Drill-through
FilterServeris ORION_Intergalactic_Server
Attributes
Last refreshed
Players now 0/ 30
7-day average 0 peak 1
Rank #8,061 top 36%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC2d ago 1 – running 0
Wed 14 Oct, 10:17 UTC14d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC44d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 176 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 120 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 20 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25 / 200

Quick answers

from the figures on this page

Wipe data

When does ORION_Intergalactic_Server wipe?

No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 2 days 9 hours ago the current world was made.

On ORION_Intergalactic_Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does ORION_Intergalactic_Server sit?

No region is published by ORION_Intergalactic_Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 136.243.70.123:28025 is its address.

Which Rust version is ORION_Intergalactic_Server on?

Rust network protocol 2635 and build 168909 on Windows is the setup for ORION_Intergalactic_Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does ORION_Intergalactic_Server show, and is it up?

The current status of ORION_Intergalactic_Server is online. About 2 days 6 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does ORION_Intergalactic_Server show?

The 48-hour average was 118 server fps; the low was 111. At its highest the entity count was 70,831, including buildings, deployables and all else. At its highest, memory use was 2,299 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on ORION_Intergalactic_Server carry?

The game's server browser reads the tags ORION_Intergalactic_Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does ORION_Intergalactic_Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists ORION_Intergalactic_Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Where does ORION_Intergalactic_Server sit among Rust servers?

The seven-day player-hours rank for ORION_Intergalactic_Server is #8,061, inside the top 36% of all ranked servers.

At what level does ORION_Intergalactic_Server run its population?

ORION_Intergalactic_Server holds 0 players of its 30 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 11:00 UTC with 1 players.

Settings

What settings and rules does ORION_Intergalactic_Server use?

The name of ORION_Intergalactic_Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on ORION_Intergalactic_Server: which one is it?

The game generates a procedural map of size 3,500 with seed 327637702 for ORION_Intergalactic_Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join ORION_Intergalactic_Server?

In the Rust console (F1), enter client.connect 136.243.70.123:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Capacity of 30 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.