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Drill-through Server detail

Private!

Online EU 136.243.135.46:28070 checked 14m ago

Drill-through
FilterServeris Private!
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #5,463 top 25% · #1791 in EU
Last wipe 44m ago monthly schedule
Next wipe 8d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246813:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2

Coming wipes

InWhen, UTCKind
8d 6hThu 5 Nov, 19:00 UTCFW force wipe
36d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 24 OctWed 21 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:30 UTC44m ago – – running 0
Sat 24 Oct, 13:55 UTC3d ago 2 – – 1
Wed 21 Oct, 11:49 UTC7d ago 2 held half 3.1 days 0
Sun 18 Oct, 14:10 UTC9d ago 2 halved by day 1 2.9 days 1
Thu 15 Oct, 12:43 UTC12d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 134 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 19 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 64 on average 478 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 63 on average 188 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 59 on average 17 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Private! wipe?

The force wipe is the only wipe for Private!, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 44 minutes ago. The tags carry a monthly wipe schedule.

Wipe day on Private!: what should you expect?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 25% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

In which region does Private! sit?

Its EU tag puts Private! in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 136.243.135.46:28070 is its address.

What Rust build does Private! run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Private!. Your game must match the protocol to join, and Steam applies that update.

What uptime does Private! show, and is it up?

Private! reports online at the current check. The uptime it reports puts the last restart at about 3 days 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 15 October 2026.

Does Private! perform well?

Server fps averaged 5 over the last 48 hours, with a floor of 5. Entity count reached 65,847, covering buildings, deployables and the rest of the world. Memory use reached 2,891 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on Private! carry?

Tags from Private!, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Private! appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Private! fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does Private! compare?

Ranked on seven-day player hours, Private! is #5,463 overall and #1,791 in Europe, within the top 25% of ranked servers.

How many players does Private! carry?

Population at the current refresh: 0 players on Private!, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

What are the settings on Private!, and its rules?

Gather rate is not mentioned in the name of Private!. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Private!: which one is it?

A procedural map of size 2,500 with seed 46870567, generated by the game, runs on Private!. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto Private!?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.243.135.46:28070.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.