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Drill-through Server detail

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 29d ago

Drill-through
FilterServeris SquadAI test stand (private)
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #16,892 top 71%
Last wipe 29d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 176 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 120 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 20 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 25 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for SquadAI test stand (private): what is it?

The rhythm of SquadAI test stand (private) cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 29 days 18 hours ago the current world was made.

Server details

In which region does SquadAI test stand (private) sit?

No region appears in what SquadAI test stand (private) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 136.169.211.140:28015.

Which Rust version is SquadAI test stand (private) on?

Rust network protocol 2632 and build 161125 on Linux is the setup for SquadAI test stand (private). Your game must match the protocol to join, and Steam applies that update.

Is SquadAI test stand (private) up, and how steady is its uptime?

The current status is offline for SquadAI test stand (private), with the last sighting 29 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 29 September 2026.

Lists and tags

Which meanings do the tags on SquadAI test stand (private) carry?

Tags from SquadAI test stand (private), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs161125 (Build): Build number 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature SquadAI test stand (private)?

Among the Rust Server Analytics lists SquadAI test stand (private) fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does SquadAI test stand (private) hold in the server rankings?

On player hours over seven days, SquadAI test stand (private) ranks #16,892, within the top 71% of ranked servers.

What is the population of SquadAI test stand (private)?

The last sighting of SquadAI test stand (private) was 29 days 17 hours ago; it is offline at this refresh.

Settings

What settings and rules does SquadAI test stand (private) use?

Gather rate is not mentioned in the name of SquadAI test stand (private). The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for SquadAI test stand (private)?

SquadAI test stand (private) uses a procedural map, which the game generates.

How to join

How do you connect to SquadAI test stand (private)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.169.211.140:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2632
Protocol Protocol 2632 is required: your game must match to connect.
cs161125
Build Build number 161125.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.