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Drill-through Server detail

A Shockbyte Rust Server

Online 135.148.15.238:24839 checked 9m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 75
7-day average 0 peak 1
Rank #12,908 top 58%
Last wipe 8d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 513 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 418 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 55 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 60 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 167 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does A Shockbyte Rust Server wipe?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 8 days 17 hours ago the current world was made.

Server details

What is the hosting location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 135.148.15.238:24839.

What Rust build does A Shockbyte Rust Server run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Shockbyte Rust Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does A Shockbyte Rust Server show, and is it up?

As of the latest refresh, A Shockbyte Rust Server is online. Its reported uptime indicates a restart roughly 5 days 18 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 20 October 2026.

Does A Shockbyte Rust Server perform well?

The 48-hour average was 238 server fps; the low was 232. Buildings, deployables and all other world objects brought the entity total to 8,278. Memory use reached 3,137 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

What do A Shockbyte Rust Server's tags stand for?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature A Shockbyte Rust Server?

These Rust Server Analytics lists include A Shockbyte Rust Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does A Shockbyte Rust Server compare?

Player hours for the last seven days place A Shockbyte Rust Server at #12,908, in the top 58% of the ranked field.

What is the population of A Shockbyte Rust Server?

Population at the current refresh: 0 players on A Shockbyte Rust Server, against 75 slots. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 22:00 UTC shows the highest average: 0 players.

Map and rules

What are the settings on A Shockbyte Rust Server, and its rules?

The name of A Shockbyte Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto A Shockbyte Rust Server?

In the Rust console (F1), enter client.connect 135.148.15.238:24839. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Capacity of 75 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.