[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly
Online NA 135.148.136.6:60405 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 4h | Thu 12 Nov, 17:58 UTC | its own |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 4h | Thu 10 Dec, 17:58 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:58 UTC13d ago | 38 | – | running | 7 |
| Thu 1 Oct, 18:02 UTC FW27d ago | 43 | halved by day 10 | 14 days | 2 |
| Thu 17 Sep, 17:58 UTC41d ago | 38 | halved by day 11 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 129 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 36 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 33 on average | 9 / 200 |
| LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 14 on average | 6 / 30 |
| ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 12 on average | 4 / 100 |
| US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro | NA · groups of 8+ · biweekly · 6 on average | 4 / 50 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: what is it?
On [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly the wipe rhythm is every 4 weeks on Thursday at 17:58 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 13 days 19 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Wipe day on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: what should you expect?
The average busiest count over recent wipes is 40 players. Peak population for the latest wipe came 6 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 10.5.
Server details
Which location hosts [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?
Its NA tag puts [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 135.148.136.6:60405.
Which Rust version is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. Your game must match the protocol to join, and Steam applies that update.
What uptime does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly show, and is it up?
[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly reports online at the current check. About 4 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly show?
Server fps averaged 65 over the last 48 hours, with a floor of 46. Entity count reached 256,043, covering buildings, deployables and the rest of the world. At its highest, memory use was 6,691 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser are the tags [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?
Among the Rust Server Analytics lists [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly fits are: Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.
Population
Against other Rust servers, how does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly compare?
Ranked on seven-day player hours, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is #791 overall and #120 in North America, within the top 4% of ranked servers.
What is the population of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?
Population at the current refresh: 5 players on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, against 100 slots. Averaging 13 players across seven days, the server reached a peak of 33. Across the last 48 hours, 03:00 UTC shows the highest average: 28 players.
Settings
What are the settings on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, and its rules?
No gather rate is given in the name of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. A maximum of 6 players per group applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: which one is it?
The game generates a procedural map of size 4,500 with seed 467147874 for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?
In the Rust console (F1), enter client.connect 135.148.136.6:60405. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://www.goldenhourrust.com/.