Duckys 10x
Online 135.148.134.94:22514 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 547 / 600 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 83 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 147 / 150 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 151 on average | 345 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 77 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 26 / 150 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Duckys 10x: what is it?
The rhythm of Duckys 10x cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 12 hours.
Server details
What is the hosting location of Duckys 10x?
No region appears in what Duckys 10x publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 135.148.134.94:22514.
What Rust build does Duckys 10x run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Duckys 10x. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Duckys 10x, and is it online now?
As of the latest refresh, Duckys 10x is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 48 hours in the last 2 full days, 14 were up: 29%. The first sighting of it by Rust Server Analytics was on 26 October 2026.
Is performance on Duckys 10x stable?
Over 48 hours the average held at 106 server fps, and the minimum was 94. Entity count reached 119,150, covering buildings, deployables and the rest of the world. Peak memory was 4,554 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Duckys 10x carry?
Tags from Duckys 10x, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Duckys 10x appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Duckys 10x fits are: 10x Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
Population
Against other Rust servers, how does Duckys 10x compare?
The seven-day player-hours rank for Duckys 10x is #15,341, inside the top 69% of all ranked servers.
At what level does Duckys 10x run its population?
Of 50 slots, 0 are filled on Duckys 10x at this refresh. Averaged across seven days, the population is 0 players.
Settings
How is Duckys 10x configured, and what rules apply?
Gather at 10x on Duckys 10x, according to the server name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Duckys 10x?
The game generates a procedural map of size 4,500 with seed 50000 for Duckys 10x. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join Duckys 10x?
In the Rust console (F1), enter client.connect 135.148.134.94:22514. Launch Rust on this page also works, opening Rust through Steam and connecting you.