Zoo Crew
Online 135.148.10.248:24540 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC5d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 111 on average | 213 / 300 |
| RaidLab | groups of 8+ · 32 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 16 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 4 / 300 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Zoo Crew: what is it?
None of the resets on Zoo Crew counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server
In which region does Zoo Crew sit?
A region is not published by Zoo Crew. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 135.148.10.248:24540 is its address.
Which Rust version is Zoo Crew on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Zoo Crew. Joining requires the same protocol on your game; Steam handles the update.
Is Zoo Crew up, and how steady is its uptime?
Zoo Crew reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. 76% uptime over the last 7 full days, equal to 127 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.
What performance does Zoo Crew show?
The 48-hour average was 110 server fps; the low was 23. At its highest the entity count was 119,549, including buildings, deployables and all else. Peak memory was 4,771 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do Zoo Crew's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Zoo Crew publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Zoo Crew appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Zoo Crew fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Where does Zoo Crew sit among Rust servers?
On player hours over seven days, Zoo Crew ranks #5,031, within the top 23% of ranked servers.
At what level does Zoo Crew run its population?
Population at the current refresh: 0 players on Zoo Crew, against 3 slots. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 22:00 UTC, at an average of 2 players.
Map and rules
How is Zoo Crew configured, and what rules apply?
Gather rate is not mentioned in the name of Zoo Crew. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Zoo Crew: which one is it?
The game generates a procedural map of size 4,250 with seed 1903 for Zoo Crew. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Zoo Crew?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.10.248:24540.