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Drill-through Server detail

RustServer_11855

Online 133.88.96.83:28015 checked 10m ago

Drill-through
FilterServeris RustServer_11855
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:40 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 654 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 439 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 42 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 47 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 174 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 112 / 125

Quick answers

from the figures on this page

Wipe cycle

When does RustServer_11855 wipe?

With too few of its wipes on record, RustServer_11855's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 9 days 10 hours.

Wipe day on RustServer_11855: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does RustServer_11855 sit?

A region is not published by RustServer_11855. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 133.88.96.83:28015.

What Rust build does RustServer_11855 run?

On Linux, RustServer_11855 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RustServer_11855 show, and is it up?

RustServer_11855 reports online at the current check. About 4 days 12 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does RustServer_11855 perform well?

Server fps averaged 166 over the last 48 hours, with a floor of 86. At its highest the entity count was 48,265, including buildings, deployables and all else. At its highest, memory use was 2,132 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do RustServer_11855's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags RustServer_11855 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer_11855 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer_11855 fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does RustServer_11855 sit among Rust servers?

Player hours for the last seven days place RustServer_11855 at #15,423, in the top 69% of the ranked field.

How many players does RustServer_11855 carry?

Of 50 slots, 0 are filled on RustServer_11855 at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does RustServer_11855 use?

The name of RustServer_11855 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on RustServer_11855: which one is it?

The game generates a procedural map of size 3,000 with seed 32680 for RustServer_11855. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RustServer_11855?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.96.83:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.