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Drill-through Server detail

RustServer_2604

Online 133.88.121.242:28015 checked 10m ago

Drill-through
FilterServeris RustServer_2604
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #13,709 top 62%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:09 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 556 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 424 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 71 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 66 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 185 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer_2604: what is it?

With too few of its wipes on record, RustServer_2604's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 16 hours.

On RustServer_2604, what happens on wipe day?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts RustServer_2604?

No region appears in what RustServer_2604 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 133.88.121.242:28015 is its address.

Which Rust version is RustServer_2604 on?

On Linux, RustServer_2604 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustServer_2604 show, and is it up?

RustServer_2604 reports online at the current check. About 5 days 14 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does RustServer_2604 show?

The 48-hour average was 87 server fps; the low was 64. At its highest the entity count was 45,129, including buildings, deployables and all else. At its highest, memory use was 2,250 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on RustServer_2604 be read?

The game's server browser reads the tags RustServer_2604 publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RustServer_2604?

Among the Rust Server Analytics lists RustServer_2604 fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustServer_2604 hold in the server rankings?

The seven-day player-hours rank for RustServer_2604 is #13,709, inside the top 62% of all ranked servers.

At what level does RustServer_2604 run its population?

Of 50 slots, 0 are filled on RustServer_2604 at this refresh. Averaging 0 players across seven days, the server reached a peak of 2.

Map and rules

What settings and rules does RustServer_2604 use?

No gather rate is given in the name of RustServer_2604. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on RustServer_2604: which one is it?

RustServer_2604 uses a procedural map of size 3,000 with seed 20682, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to RustServer_2604?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.121.242:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.