Rust Server Analytics 75,694 players11,824 servers
All servers
Drill-through Server detail

RustServer_28076

Online 133.88.121.110:28015 checked 9m ago

Drill-through
FilterServeris RustServer_28076
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:35 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 119 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 125 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 243 / 225

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustServer_28076 wipe?

Too few wipes on record for RustServer_28076 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was made.

On RustServer_28076, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 6 hours after the latest wipe the crowd peaked.

Server

In which region does RustServer_28076 sit?

No region appears in what RustServer_28076 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 133.88.121.110:28015 is its address.

What Rust build does RustServer_28076 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for RustServer_28076. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RustServer_28076, and is it online now?

The current status of RustServer_28076 is online. About 5 days 14 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does RustServer_28076 perform well?

The 48-hour average was 134 server fps; the low was 103. Entity count reached 47,589, covering buildings, deployables and the rest of the world. Peak memory was 2,361 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on RustServer_28076 be read?

The game's server browser reads the tags RustServer_28076 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RustServer_28076?

The following Rust Server Analytics lists count RustServer_28076 among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RustServer_28076 sit among Rust servers?

Player hours for the last seven days place RustServer_28076 at #15,335, in the top 69% of the ranked field.

What is the population of RustServer_28076?

RustServer_28076 holds 0 players of its 50 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does RustServer_28076 use?

No gather rate is given in the name of RustServer_28076. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for RustServer_28076?

RustServer_28076 uses a procedural map of size 3,000 with seed 27915, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto RustServer_28076?

In the Rust console (F1), enter client.connect 133.88.121.110:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.