RustServer_17001
Online 133.88.119.159:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:30 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 09:25 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 10:13 UTC31d ago | 1 | held half | 3 days | 0 |
| Sat 26 Sep, 01:47 UTC34d ago | 2 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 482 on average | 45 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 80 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 234 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 7 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 274 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 268 / 275 |
Quick answers
from the figures on this pageWipe data
When does RustServer_17001 wipe?
With irregular wipe times, RustServer_17001 offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Wipe day on RustServer_17001: what should you expect?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
Which location hosts RustServer_17001?
A region is not published by RustServer_17001. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 133.88.119.159:28015.
What Rust build does RustServer_17001 run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_17001. Your game must match the protocol to join, and Steam applies that update.
Is RustServer_17001 up, and how steady is its uptime?
The current status of RustServer_17001 is online. Its reported uptime indicates a restart roughly 3 days 7 hours ago. Of 168 hours in the last 7 full days, 145 were up: 86%. The first sighting of it by Rust Server Analytics was on 25 September 2026.
What performance does RustServer_17001 show?
The 48-hour average was 59 server fps; the low was 41. Entity count reached 93,460, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,875 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on RustServer_17001 carry?
Tags from RustServer_17001, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RustServer_17001 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count RustServer_17001 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does RustServer_17001 compare?
Player hours for the last seven days place RustServer_17001 at #15,116, in the top 68% of the ranked field.
How many players does RustServer_17001 carry?
Of 50 slots, 0 are filled on RustServer_17001 at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 21:00 UTC shows the highest average: 0 players.
Settings
What are the settings on RustServer_17001, and its rules?
Gather rate is not mentioned in the name of RustServer_17001. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map for RustServer_17001?
The game generates a procedural map of size 4,000 with seed 2026680033 for RustServer_17001. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to RustServer_17001?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.119.159:28015.