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Drill-through Server detail

RustServer_5018

Online 133.88.106.75:28015 checked 10m ago

Drill-through
FilterServeris RustServer_5018
Attributes
Last refreshed
Players now 1/ 50
7-day average 1 peak 6
Rank #4,083 top 18%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:48 UTC5d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 196 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 182 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 15 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 90 / 200

Quick answers

from the figures on this page

Wipe cycle

When does RustServer_5018 wipe?

Too few wipes on record for RustServer_5018 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 6 hours ago.

Wipe day on RustServer_5018: what should you expect?

Across recent wipes the busiest point averaged 6 players. Peak population for the latest wipe came 31 hours after it began.

Server

What is the hosting location of RustServer_5018?

No region appears in what RustServer_5018 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 133.88.106.75:28015.

Which Rust version is RustServer_5018 on?

On Linux, RustServer_5018 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is RustServer_5018 up, and how steady is its uptime?

RustServer_5018 reports online at the current check. About 5 days 5 hours ago is when it last restarted, judged by its reported uptime. Of 120 hours in the last 5 full days, 119 were up: 99%. 23 October 2026 is when Rust Server Analytics first recorded it.

Does RustServer_5018 perform well?

The 48-hour average was 107 server fps; the low was 73. Buildings, deployables and all other world objects brought the entity total to 50,801. At its highest, memory use was 2,503 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do RustServer_5018's tags stand for?

Tags from RustServer_5018, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer_5018?

These Rust Server Analytics lists include RustServer_5018: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does RustServer_5018 sit among Rust servers?

The seven-day player-hours rank for RustServer_5018 is #4,083, inside the top 18% of all ranked servers.

At what level does RustServer_5018 run its population?

Population at the current refresh: 1 players on RustServer_5018, against 50 slots. Seven-day figures: an average of 1 players and a peak of 6. The 48-hour peak window is 08:00 UTC, at an average of 2 players.

Map and rules

What settings and rules does RustServer_5018 use?

Gather rate is not mentioned in the name of RustServer_5018. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustServer_5018: which one is it?

The game generates a procedural map of size 3,000 with seed 22314 for RustServer_5018. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto RustServer_5018?

In the Rust console (F1), enter client.connect 133.88.106.75:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.