test
Offline 133.204.156.197:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 546 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 433 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 162 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 199 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 314 / 225 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test: what is it?
Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 55 days 12 hours ago the current world was made.
Server details
What is the hosting location of test?
No region is published by test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 133.204.156.197:28015.
Which Rust version is test on?
Rust network protocol 2633 and build 165217 on Windows is the setup for test. The protocol has to match before you can join; Steam updates it automatically.
What uptime does test show, and is it up?
Last seen 35 days 12 hours ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
Which meanings do the tags on test carry?
Tags from test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature test?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does test compare?
On player hours over seven days, test ranks #13,264, within the top 61% of ranked servers.
How many players does test carry?
No response from test at the latest check, with a last sighting 35 days 12 hours ago.
Map and rules
How is test configured, and what rules apply?
The name of test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
What is the map for test?
The game generates a procedural map for test.
How to join
What is the way onto test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.204.156.197:28015.