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Drill-through Server detail

RustServer_11569

Online 133.117.76.123:28015 checked 10m ago

Drill-through
FilterServeris RustServer_11569
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 20:38 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 232 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 310 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 142 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustServer_11569: what is it?

With too few of its wipes on record, RustServer_11569's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 9 days 12 hours ago the current world was made.

Wipe day on RustServer_11569: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 16 hours after it began.

Server

Which location hosts RustServer_11569?

No region appears in what RustServer_11569 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 133.117.76.123:28015.

What Rust build does RustServer_11569 run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_11569. Your game must match the protocol to join, and Steam applies that update.

What uptime does RustServer_11569 show, and is it up?

As of the latest refresh, RustServer_11569 is online. The uptime it reports puts the last restart at about 6 days 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on RustServer_11569 stable?

Over 48 hours the average held at 96 server fps, and the minimum was 63. Buildings, deployables and all other world objects brought the entity total to 47,866. At its highest, memory use was 2,420 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do RustServer_11569's tags stand for?

Tags from RustServer_11569, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer_11569 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer_11569: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RustServer_11569 compare?

On player hours over seven days, RustServer_11569 ranks #15,335, within the top 69% of ranked servers.

What is the population of RustServer_11569?

RustServer_11569 holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.

Map and rules

How is RustServer_11569 configured, and what rules apply?

The name of RustServer_11569 does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustServer_11569: which one is it?

RustServer_11569 uses a procedural map of size 3,000 with seed 8705, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto RustServer_11569?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.117.76.123:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.