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Drill-through Server detail

RustServer_1258

Online 133.117.73.215:28015 checked 7m ago

Drill-through
FilterServeris RustServer_1258
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:40 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 336 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 437 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 970 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 61 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer_1258: what is it?

Too few wipes on record for RustServer_1258 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 14 hours ago the current world was made.

On RustServer_1258, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts RustServer_1258?

A region is not published by RustServer_1258. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 133.117.73.215:28015.

What Rust build does RustServer_1258 run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_1258. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustServer_1258, and is it online now?

As of the latest refresh, RustServer_1258 is online. Its reported uptime indicates a restart roughly 5 days 19 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on RustServer_1258 stable?

Over 48 hours the average held at 94 server fps, and the minimum was 59. Buildings, deployables and all other world objects brought the entity total to 50,291. At its highest, memory use was 2,348 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do RustServer_1258's tags stand for?

The game's server browser reads the tags RustServer_1258 publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer_1258?

The following Rust Server Analytics lists count RustServer_1258 among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RustServer_1258 compare?

Player hours for the last seven days place RustServer_1258 at #15,310, in the top 69% of the ranked field.

How many players does RustServer_1258 carry?

Population at the current refresh: 0 players on RustServer_1258, against 50 slots. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does RustServer_1258 use?

No gather rate is given in the name of RustServer_1258. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for RustServer_1258?

RustServer_1258 uses a procedural map of size 3,000 with seed 31335, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join RustServer_1258?

In the Rust console (F1), enter client.connect 133.117.73.215:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.